Class TCODConsole

Class Documentation

class TCODConsole

Classic turn by turn game loop:

TCODConsole::initRoot(80,50,”my game”,false); while (!endGame && !TCODConsole::isWindowClosed()) { …

The console emulator handles the rendering of the game screen and the keyboard input. Classic real time game loop:

TCODConsole::initRoot(80,50,”my game”,false); TCODSystem::setFps(25); // limit framerate to 25 frames per second while (!endGame && !TCODConsole::isWindowClosed()) { TCOD_key_t key; TCODSystem::checkForEvent(TCOD_EVENT_KEY_PRESS,&key,NULL); updateWorld (key, TCODSystem::getLastFrameLength()); updateWorld(TCOD_key_t key, float elapsed) (using key if key.vk != TCODK_NONE) use elapsed to scale any update that is time dependent. … draw world+GUI on TCODConsole::root TCODConsole::flush(); }

tcod.console.initRoot(80,50,”my game”, false) root=libtcod.TCODConsole_root tcod.system.setFps(25) while not tcod.console.isWindowClosed() do — … draw on root tcod.console.flush() key=tcod.console.checkForKeypress() — … update world, using key and tcod.system.getLastFrameLength end draw on TCODConsole::root TCODConsole::flush(); TCOD_key_t key; TCODConsole::waitForEvent(TCOD_EVENT_KEY_PRESS,&key,NULL,true); … update world, using key }

Public Functions

TCODConsole()

Default constructor.

New in version 1.24.

void setDefaultBackground(TCODColor back)

This function changes the default background color for a console.

The default background color is used by several drawing functions like clear, putChar, …

Parameters
  • con – in the C and Python versions, the offscreen console handler or NULL for the root console

  • back – the new default background color for this console

void setDefaultForeground(TCODColor fore)

This function changes the default foreground color for a console.

The default foreground color is used by several drawing functions like clear, putChar, …

Parameters
  • con – in the C and Python versions, the offscreen console handler or NULL for the root console

  • fore – the new default foreground color for this console

void clear()

This function modifies all cells of a console : set the cell’s background color to the console default background color set the cell’s foreground color to the console default foreground color set the cell’s ASCII code to 32 (space)

Parameters

con – in the C and Python versions, the offscreen console handler or NULL for the root console

void setCharBackground(int x, int y, const TCODColor &col, TCOD_bkgnd_flag_t flag = TCOD_BKGND_SET)

This function modifies the background color of a cell, leaving other properties (foreground color and ASCII code) unchanged.

void TCODConsole::setCharBackground(int x, int y, TCODColor col) void TCODConsole::setCharBackground(int x, int y, TCODColor col, TCODBackgroundFlag flag)

Console:setCharBackground(x, y, col) Console:setCharBackground(x, y, col, flag)

Parameters
  • con – in the C and Python versions, the offscreen console handler or NULL for the root console

  • x, y – coordinates of the cell in the console. 0 <= x < console width 0 <= y < console height

  • col – the background color to use. You can use color constants

  • flag – this flag defines how the cell’s background color is modified. See TCOD_bkgnd_flag_t

void setCharForeground(int x, int y, const TCODColor &col)

This function modifies the foreground color of a cell, leaving other properties (background color and ASCII code) unchanged.

Parameters
  • con – in the C and Python versions, the offscreen console handler or NULL for the root console

  • x, y – coordinates of the cell in the console. 0 <= x < console width 0 <= y < console height

  • col – the foreground color to use. You can use color constants

void setChar(int x, int y, int c)

This function modifies the ASCII code of a cell, leaving other properties (background and foreground colors) unchanged.

Note that since a clear console has both background and foreground colors set to black for every cell, using setChar will produce black characters on black background. Use putchar instead.

Parameters
  • con – in the C and Python versions, the offscreen console handler or NULL for the root console

  • x, y – coordinates of the cell in the console. 0 <= x < console width 0 <= y < console height

  • c – the new ASCII code for the cell. You can use ASCII constants

void putChar(int x, int y, int c, TCOD_bkgnd_flag_t flag = TCOD_BKGND_DEFAULT)

This function modifies every property of a cell : update the cell’s background color according to the console default background color (see TCOD_bkgnd_flag_t).

set the cell’s foreground color to the console default foreground color set the cell’s ASCII code to c

void TCODConsole::putChar(int x, int y, int c) void TCODConsole::putChar(int x, int y, int c, TCODBackgroundFlag flag)

Console:putChar(x, y, c) Console:putChar(x, y, c, flag)

Parameters
  • con – in the C and Python versions, the offscreen console handler or NULL for the root console

  • x, y – coordinates of the cell in the console. 0 <= x < console width 0 <= y < console height

  • c – the new ASCII code for the cell. You can use ASCII constants

  • flag – this flag defines how the cell’s background color is modified. See TCOD_bkgnd_flag_t

void putCharEx(int x, int y, int c, const TCODColor &fore, const TCODColor &back)

This function modifies every property of a cell : set the cell’s background color to back.

set the cell’s foreground color to fore. set the cell’s ASCII code to c.

Parameters
  • con – in the C and Python versions, the offscreen console handler or NULL for the root console

  • x, y – coordinates of the cell in the console. 0 <= x < console width 0 <= y < console height

  • c – the new ASCII code for the cell. You can use ASCII constants

  • fore, back – new foreground and background colors for this cell

void setBackgroundFlag(TCOD_bkgnd_flag_t flag)

This function defines the background mode (see TCOD_bkgnd_flag_t) for the console.

This flag is used by most functions that modify a cell background color. It defines how the console’s current background color is used to modify the cell’s existing background color : TCOD_BKGND_NONE : the cell’s background color is not modified. TCOD_BKGND_SET : the cell’s background color is replaced by the console’s default background color : newbk = curbk. TCOD_BKGND_MULTIPLY : the cell’s background color is multiplied by the console’s default background color : newbk = oldbk * curbk TCOD_BKGND_LIGHTEN : newbk = MAX(oldbk,curbk) TCOD_BKGND_DARKEN : newbk = MIN(oldbk,curbk) TCOD_BKGND_SCREEN : newbk = white - (white - oldbk) * (white - curbk) // inverse of multiply : (1-newbk) = (1-oldbk)*(1-curbk) TCOD_BKGND_COLOR_DODGE : newbk = curbk / (white - oldbk) TCOD_BKGND_COLOR_BURN : newbk = white - (white - oldbk) / curbk TCOD_BKGND_ADD : newbk = oldbk + curbk TCOD_BKGND_ADDALPHA(alpha) : newbk = oldbk + alpha*curbk TCOD_BKGND_BURN : newbk = oldbk + curbk - white TCOD_BKGND_OVERLAY : newbk = curbk.x <= 0.5 ? 2*curbk*oldbk : white - 2*(white-curbk)*(white-oldbk) TCOD_BKGND_ALPHA(alpha) : newbk = (1.0f-alpha)*oldbk + alpha*(curbk-oldbk) TCOD_BKGND_DEFAULT : use the console’s default background flag Note that TCOD_BKGND_ALPHA and TCOD_BKGND_ADDALPHA are MACROS that needs a float parameter between (0.0 and 1.0). TCOD_BKGND_ALPH and TCOD_BKGND_ADDA should not be used directly (else they will have the same effect as TCOD_BKGND_NONE). For Python, remove TCOD_ : libtcod.BKGND_NONE For C# : None, Set, Multiply, Lighten, Darken, Screen, ColorDodge, ColorBurn, Add, Burn Overlay, Default With lua, use tcod.None, …, tcod.Default, BUT tcod.console.Alpha(value) and tcod.console.AddAlpha(value) This default mode is used by several functions (print, printRect, …)

Parameters
  • con – in the C and Python versions, the offscreen console handler or NULL for the root console

  • flag – this flag defines how the cell’s background color is modified. See TCOD_bkgnd_flag_t

TCOD_bkgnd_flag_t getBackgroundFlag() const

This function returns the background mode (see TCOD_bkgnd_flag_t) for the console.

This default mode is used by several functions (print, printRect, …)

Parameters

con – in the C and Python versions, the offscreen console handler or NULL for the root console

void setAlignment(TCOD_alignment_t alignment)

This function defines the default alignment (see TCOD_alignment_t) for the console.

This default alignment is used by several functions (print, printRect, …). Values for alignment : TCOD_LEFT, TCOD_CENTER, TCOD_RIGHT (in Python, remove TCOD_ : libtcod.LEFT). For C# and Lua : LeftAlignment, RightAlignment, CenterAlignment

Parameters
  • con – in the C and Python versions, the offscreen console handler or NULL for the root console

  • alignment – defines how the strings are printed on screen.

TCOD_alignment_t getAlignment() const

This function returns the default alignment (see TCOD_alignment_t) for the console.

This default mode is used by several functions (print, printRect, …). Values for alignment : TCOD_LEFT, TCOD_CENTER, TCOD_RIGHT (in Python, remove TCOD_ : libtcod.LEFT). For C# and Lua : LeftAlignment, RightAlignment, CenterAlignment

Parameters

con – in the C and Python versions, the offscreen console handler or NULL for the root console

void print(int x, int y, const char *fmt, ...)

Print an EASCII formatted string to the console.

Deprecated since version 1.8: EASCII is being phased out. Use TCODConsole::printf or one of the UTF-8 overloads.

void print(int x, int y, const std::string &str)

Print an EASCII encoded string to the console.

This method will use this consoles default alignment, blend mode, and colors.

New in version 1.8.

void print(int x, int y, const std::string &str, TCOD_alignment_t alignment, TCOD_bkgnd_flag_t flag)

Print a UTF-8 string to the console with specific alignment and blend mode.

New in version 1.8.

void printf(int x, int y, const char *fmt, ...)

Format and print a UTF-8 string to the console.

This method will use this consoles default alignment, blend mode, and colors.

New in version 1.8.

void printf(int x, int y, TCOD_bkgnd_flag_t flag, TCOD_alignment_t alignment, const char *fmt, ...)

Format and print a UTF-8 string to the console with specific alignment and blend mode.

New in version 1.8.

void printEx(int x, int y, TCOD_bkgnd_flag_t flag, TCOD_alignment_t alignment, const char *fmt, ...)

Print an EASCII formatted string to the console.

Deprecated since version 1.8: Use TCODConsole::print or TCODConsole::printf. These functions have overloads for specifying flag and alignment.

int printRect(int x, int y, int w, int h, const char *fmt, ...)

This function draws a string in a rectangle inside the console, using default colors, alignment and background mode.

If the string reaches the borders of the rectangle, carriage returns are inserted. If h > 0 and the bottom of the rectangle is reached, the string is truncated. If h = 0, the string is only truncated if it reaches the bottom of the console. The function returns the height (number of console lines) of the printed string.

Parameters
  • con – in the C and Python versions, the offscreen console handler or NULL for the root console

  • x, y – coordinate of the character in the console, depending on the alignment : TCOD_LEFT : leftmost character of the string TCOD_CENTER : center character of the string TCOD_RIGHT : rightmost character of the string

  • w, h – size of the rectangle x <= x+w < console width y <= y+h < console height

  • fmt – printf-like format string, eventually followed by parameters. You can use control codes to change the colors inside the string, except in C#.

int printRectEx(int x, int y, int w, int h, TCOD_bkgnd_flag_t flag, TCOD_alignment_t alignment, const char *fmt, ...)

This function draws a string in a rectangle inside the console, using default colors, but specific alignment and background mode.

If the string reaches the borders of the rectangle, carriage returns are inserted. If h > 0 and the bottom of the rectangle is reached, the string is truncated. If h = 0, the string is only truncated if it reaches the bottom of the console. The function returns the height (number of console lines) of the printed string.

Parameters
  • con – in the C and Python versions, the offscreen console handler or NULL for the root console

  • x, y – coordinate of the character in the console, depending on the alignment : TCOD_LEFT : leftmost character of the string TCOD_CENTER : center character of the string TCOD_RIGHT : rightmost character of the string

  • w, h – size of the rectangle x <= x+w < console width y <= y+h < console height

  • flag – this flag defines how the cell’s background color is modified. See TCOD_bkgnd_flag_t

  • alignment – defines how the strings are printed on screen.

  • fmt – printf-like format string, eventually followed by parameters. You can use control codes to change the colors inside the string, except in C#.

int getHeightRect(int x, int y, int w, int h, const char *fmt, ...)

This function returns the expected height of an auto-wrapped string without actually printing the string with printRect or printRectEx.

Parameters
  • con – in the C and Python versions, the offscreen console handler or NULL for the root console

  • x, y – coordinate of the rectangle upper-left corner in the console

  • w, h – size of the rectangle x <= x+w < console width y <= y+h < console height

  • fmt – printf-like format string, eventually followed by parameters. You can use control codes to change the colors inside the string, except in C#.

void print(int x, int y, const wchar_t *fmt, ...)
void printEx(int x, int y, TCOD_bkgnd_flag_t flag, TCOD_alignment_t alignment, const wchar_t *fmt, ...)
int printRect(int x, int y, int w, int h, const wchar_t *fmt, ...)
int printRectEx(int x, int y, int w, int h, TCOD_bkgnd_flag_t flag, TCOD_alignment_t alignment, const wchar_t *fmt, ...)
int getHeightRect(int x, int y, int w, int h, const wchar_t *fmt, ...)
void rect(int x, int y, int w, int h, bool clear, TCOD_bkgnd_flag_t flag = TCOD_BKGND_DEFAULT)

Fill a rectangle inside a console.

For each cell in the rectangle : set the cell’s background color to the console default background color if clear is true, set the cell’s ASCII code to 32 (space)

void TCODConsole::rect(int x, int y, int w, int h, bool clear) void TCODConsole::rect(int x, int y, int w, int h, bool clear, TCODBackgroundFlag flag)

Console:rect(x, y, w, h, clear) Console:rect(x, y, w, h, clear, flag)

Parameters
  • con – in the C and Python versions, the offscreen console handler or NULL for the root console

  • x, y – coordinates of rectangle upper-left corner in the console. 0 <= x < console width 0 <= y < console height

  • w, h – size of the rectangle in the console. x <= x+w < console width y <= y+h < console height

  • clear – if true, all characters inside the rectangle are set to ASCII code 32 (space). If false, only the background color is modified

  • flag – this flag defines how the cell’s background color is modified. See TCOD_bkgnd_flag_t

void hline(int x, int y, int l, TCOD_bkgnd_flag_t flag = TCOD_BKGND_DEFAULT)

Draws an horizontal line in the console, using ASCII code TCOD_CHAR_HLINE (196), and the console’s default background/foreground colors.

void TCODConsole::hline(int x,int y, int l) void TCODConsole::hline(int x,int y, int l, TCODBackgroundFlag flag)

Console:hline(x,y, l) Console:hline(x,y, l, flag)

Parameters
  • con – in the C and Python versions, the offscreen console handler or NULL for the root console

  • x, y – Coordinates of the line’s left end in the console. 0 <= x < console width 0 <= y < console height

  • l – The length of the line in cells 1 <= l <= console width - x

  • flag – this flag defines how the cell’s background color is modified. See TCOD_bkgnd_flag_t

void vline(int x, int y, int l, TCOD_bkgnd_flag_t flag = TCOD_BKGND_DEFAULT)

Draws an vertical line in the console, using ASCII code TCOD_CHAR_VLINE (179), and the console’s default background/foreground colors.

void TCODConsole::vline(int x,int y, int l) void TCODConsole::vline(int x,int y, int l, TCODBackgroundFlag flag)

Console:vline(x,y, l) Console:vline(x,y, l, flag)

Parameters
  • con – in the C and Python versions, the offscreen console handler or NULL for the root console

  • x, y – Coordinates of the line’s upper end in the console. 0 <= x < console width 0 <= y < console height

  • l – The length of the line in cells 1 <= l <= console height - y

  • flag – this flag defines how the cell’s background color is modified. See TCOD_bkgnd_flag_t

void printFrame(int x, int y, int w, int h, bool clear = true, TCOD_bkgnd_flag_t flag = TCOD_BKGND_DEFAULT, const char *fmt = NULL, ...)

This function calls the rect function using the supplied background mode flag, then draws a rectangle with the console’s default foreground color.

If fmt is not NULL, it is printed on the top of the rectangle, using inverted colors.

void TCODConsole::printFrame(int x,int y, int w,int h) void TCODConsole::printFrame(int x,int y, int w,int h, bool clear) void TCODConsole::printFrame(int x,int y, int w,int h, bool clear, TCODBackgroundFlag flag) void TCODConsole::printFrame(int x,int y, int w,int h, bool clear, TCODBackgroundFlag flag, string fmt)

Console:printFrame(x,y, w,h) Console:printFrame(x,y, w,h, clear) Console:printFrame(x,y, w,h, clear, flag) Console:printFrame(x,y, w,h, clear, flag, fmt)

Parameters
  • con – in the C and Python versions, the offscreen console handler or NULL for the root console

  • x, y – Coordinates of the rectangle’s upper-left corner in the console. 0 <= x < console width 0 <= y < console height

  • w, h – size of the rectangle in the console. x <= x+w < console width y <= y+h < console height

  • clear – if true, all characters inside the rectangle are set to ASCII code 32 (space). If false, only the background color is modified

  • flag – this flag defines how the cell’s background color is modified. See TCOD_bkgnd_flag_t

  • fmt – if NULL, the function only draws a rectangle. Else, printf-like format string, eventually followed by parameters. You can use control codes to change the colors inside the string.

int getWidth() const

This function returns the width of a console (either the root console or an offscreen console)

Parameters

con – in the C and Python versions, the offscreen console handler or NULL for the root console

int getHeight() const

This function returns the height of a console (either the root console or an offscreen console)

Parameters

con – in the C and Python versions, the offscreen console handler or NULL for the root console

TCODColor getDefaultBackground() const

This function returns the default background color of a console.

Parameters

con – in the C and Python versions, the offscreen console handler or NULL for the root console

TCODColor getDefaultForeground() const

This function returns the default foreground color of a console.

Parameters

con – in the C and Python versions, the offscreen console handler or NULL for the root console

TCODColor getCharBackground(int x, int y) const

This function returns the background color of a cell.

Parameters
  • con – in the C and Python versions, the offscreen console handler or NULL for the root console

  • x, y – coordinates of the cell in the console. 0 <= x < console width 0 <= y < console height

TCODColor getCharForeground(int x, int y) const

This function returns the foreground color of a cell.

Parameters
  • con – in the C and Python versions, the offscreen console handler or NULL for the root console

  • x, y – coordinates of the cell in the console. 0 <= x < console width 0 <= y < console height

int getChar(int x, int y) const

This function returns the ASCII code of a cell.

Parameters
  • con – in the C and Python versions, the offscreen console handler or NULL for the root console

  • x, y – coordinates of the cell in the console. 0 <= x < console width 0 <= y < console height

TCODConsole(int w, int h)

You can create as many off-screen consoles as you want by using this function. You can draw on them as you would do with the root console, but you cannot flush them to the screen. Else, you can blit them on other consoles, including the root console. See blit. The C version of this function returns a console handler that you can use in most console drawing functions.

The offscreen consoles allow you to draw on secondary consoles as you would do with the root console. You can then blit those secondary consoles on the root console. This allows you to use local coordinate space while rendering a portion of the final screen, and easily move components of the screen without modifying the rendering functions.

Creating a 40x20 offscreen console, filling it with red and blitting it on the root console at position 5,5 TCODConsole *offscreenConsole = new TCODConsole(40,20); offscreenConsole->setDefaultBackground(TCODColor::red); offscreenConsole->clear(); TCODConsole::blit(offscreenConsole,0,0,40,20,TCODConsole::root,5,5,255);

TCOD_console_t offscreen_console = TCOD_console_new(40,20); TCOD_console_set_default_background(offscreen_console,TCOD_red); TCOD_console_clear(offscreen_console); TCOD_console_blit(offscreen_console,0,0,40,20,NULL,5,5,255);

offscreen_console = libtcod.console_new(40,20) libtcod.console_set_background_color(offscreen_console,libtcod.red) libtcod.console_clear(offscreen_console) libtcod.console_blit(offscreen_console,0,0,40,20,0,5,5,255)

&#8212; Creating a 40x20 offscreen console, filling it with red and blitting it on the root console at position 5,5 offscreenConsole = tcod.Console(40,20) offscreenConsole:setBackgroundColor(tcod.color.red) offscreenConsole:clear() tcod.console.blit(offscreenConsole,0,0,40,20,libtcod.TCODConsole_root,5,5,255)

Parameters

w, h – the console size. 0 < w 0 < h

TCODConsole(const char *filename)

You can create an offscreen console from a file created with Ascii Paint with this constructor.

Creating an offscreen console, filling it with data from the .asc file TCODConsole *offscreenConsole = new TCODConsole(“myfile.asc”);

TCOD_console_t offscreen_console = TCOD_console_from_file(“myfile.apf”);

Parameters

filename – path to the .asc or .apf file created with Ascii Paint

bool loadAsc(const char *filename)

You can load data from a file created with Ascii Paint with this function.

When needed, the console will be resized to fit the file size. The function returns false if it couldn’t read the file.

Creating a 40x20 offscreen console TCODConsole *offscreenConsole = new TCODConsole(40,20); possibly resizing it and filling it with data from the .asc file offscreenConsole->loadAsc(“myfile.asc”);

TCOD_console_t offscreen_console = TCOD_console_new(40,20); TCOD_console_load_asc(offscreen_console,”myfile.asc”);

Parameters
  • con – in the C and Python versions, the offscreen console handler

  • filename – path to the .asc file created with Ascii Paint

bool loadApf(const char *filename)

You can load data from a file created with Ascii Paint with this function.

When needed, the console will be resized to fit the file size. The function returns false if it couldn’t read the file.

Creating a 40x20 offscreen console TCODConsole *offscreenConsole = new TCODConsole(40,20); possibly resizing it and filling it with data from the .apf file offscreenConsole->loadApf(“myfile.apf”);

TCOD_console_t offscreen_console = TCOD_console_new(40,20); TCOD_console_load_apf(offscreen_console,”myfile.asc”);

Parameters
  • con – in the C and Python versions, the offscreen console handler

  • filename – path to the .apf file created with Ascii Paint

bool saveAsc(const char *filename) const

You can save data from a console to Ascii Paint format with this function.

The function returns false if it couldn’t write the file. This is the only ASC function that works also with the root console !

console->saveAsc(“myfile.asc”);

TCOD_console_save_asc(console,”myfile.asc”);

Parameters
  • con – in the C and Python versions, the offscreen console handler or NULL for the root console

  • filename – path to the .asc file to be created

bool saveApf(const char *filename) const

You can save data from a console to Ascii Paint format with this function.

The function returns false if it couldn’t write the file. This is the only ASC function that works also with the root console !

console->saveApf(“myfile.apf”);

TCOD_console_save_apf(console,”myfile.apf”);

Parameters
  • con – in the C and Python versions, the offscreen console handler or NULL for the root console

  • filename – path to the .apf file to be created

inline bool loadXp(const char *filename)
inline bool saveXp(const char *filename, int compress_level)
void setKeyColor(const TCODColor &col)

This function defines a transparent background color for an offscreen console.

All cells with this background color are ignored by the blit operation. You can use it to blit only some parts of the console.

Parameters
  • con – in the C and Python versions, the offscreen console handler or NULL for the root console

  • col – the transparent background color

TCODConsole(const TCODConsole&) = delete
TCODConsole &operator=(const TCODConsole&) = delete
inline TCODConsole(TCODConsole &&rhs)
inline TCODConsole &operator=(TCODConsole &&rhs)
virtual ~TCODConsole()
void setDirty(int x, int y, int w, int h)
inline TCODConsole(TCOD_Console *console)
inline explicit TCODConsole(tcod::ConsolePtr console)

Construct a new TCODConsole object from a tcod::ConsolePtr.

New in version 1.19.

inline auto get_data() noexcept -> TCOD_Console*

Return a pointer to the underlying TCOD_Console struct.

New in version 1.14.

Changed in version 1.19: This now returns a non-NULL pointer to the root console.

inline auto get_data() const noexcept -> const TCOD_Console*
inline auto get() noexcept -> TCOD_Console*

Return a pointer to the underlying TCOD_Console struct.

Returns

TCOD_Console*

New in version 1.19.

inline auto get() const noexcept -> const TCOD_Console*
inline operator TCOD_Console&()

Allow implicit conversions into a TCOD_Console reference.

New in version 1.19.

inline operator const TCOD_Console&() const

Allow implicit conversions into a const TCOD_Console reference.

New in version 1.19.

inline explicit operator TCOD_Console*() noexcept

Allow explicit conversions into a TCOD_Console pointer.

Same as calling get_data.

New in version 1.19.

inline explicit operator const TCOD_Console*() const noexcept

Allow explicit conversions into a const TCOD_Console pointer.

Same as calling get_data.

New in version 1.19.

Public Static Functions

static void initRoot(int w, int h, const char *title, bool fullscreen = false, TCOD_renderer_t renderer = TCOD_RENDERER_SDL)

static void TCODConsole::initRoot(int w, int h, string title) static void TCODConsole::initRoot(int w, int h, string title, bool fullscreen) static void TCODConsole::initRoot(int w, int h, string title, bool fullscreen, TCODRendererType renderer)

tcod.console.initRoot(w,h,title) &#8212; fullscreen = false, renderer = SDL tcod.console.initRoot(w,h,title,fullscreen) &#8212; renderer = SDL tcod.console.initRoot(w,h,title,fullscreen,renderer) &#8212; renderers : tcod.GLSL, tcod.OpenGL, tcod.SDL

Parameters
  • w, h – size of the console(in characters). The default font in libtcod (./terminal.png) uses 8x8 pixels characters. You can change the font by calling TCODConsole::setCustomFont before calling initRoot.

  • title – title of the window. It’s not visible when you are in fullscreen. Note 1 : you can dynamically change the window title with TCODConsole::setWindowTitle

  • fullscreen – whether you start in windowed or fullscreen mode. Note 1 : you can dynamically change this mode with TCODConsole::setFullscreen Note 2 : you can get current mode with TCODConsole::isFullscreen

  • renderer – which renderer to use. Possible values are : TCOD_RENDERER_GLSL : works only on video cards with pixel shaders TCOD_RENDERER_OPENGL : works on all video cards supporting OpenGL 1.4 TCOD_RENDERER_SDL : should work everywhere! Note 1: if you select a renderer that is not supported by the player’s machine, libtcod scan the lower renderers until it finds a working one. Note 2: on recent video cards, GLSL results in up to 900% increase of framerates in the true color sample compared to SDL renderer. Note 3: whatever renderer you use, it can always be overridden by the player through the libtcod.cfg file. Note 4: you can dynamically change the renderer after calling initRoot with TCODSystem::setRenderer. Note 5: you can get current renderer with TCODSystem::getRenderer. It might be different from the one you set in initRoot in case it’s not supported on the player’s computer.

static void setCustomFont(const char *fontFile, int flags = TCOD_FONT_LAYOUT_ASCII_INCOL, int nbCharHoriz = 0, int nbCharVertic = 0)

This function allows you to use a bitmap font (png or bmp) with custom character size or layout.

It should be called before initializing the root console with initRoot. Once this function is called, you can define your own custom mappings using mapping functions Different font layouts

ASCII_INROW

ASCII_INCOL

TCOD

doxyxml/terminal8x8_gs_ro.png

doxyxml/terminal8x8_gs_as.png

doxyxml/terminal8x8_gs_tc.png

  • ascii, in columns : characters 0 to 15 are in the first column. The space character is at coordinates 2,0.

  • ascii, in rows : characters 0 to 15 are in the first row. The space character is at coordinates 0,2.

  • tcod : special mapping. Not all ascii values are mapped. The space character is at coordinates 0,0.

Different font types

standard

(non antialiased)

antialiased

(32 bits PNG)

antialiased

(greyscale)

doxyxml/terminal.png

doxyxml/terminal8x8_aa_as.png

doxyxml/terminal8x8_gs_as2.png

  • standard : transparency is given by a key color automatically detected by looking at the color of the space character

  • 32 bits : transparency is given by the png alpha layer. The font color does not matter but it must be desaturated

  • greyscale : transparency is given by the pixel value. You can use white characters on black background or black characters on white background. The background color is automatically detected by looking at the color of the space character

Examples of fonts can be found in libtcod’s fonts directory. Check the Readme file there.

static void TCODConsole::setCustomFont(string fontFile) static void TCODConsole::setCustomFont(string fontFile, int flags) static void TCODConsole::setCustomFont(string fontFile, int flags, int nbCharHoriz) static void TCODConsole::setCustomFont(string fontFile, int flags, int nbCharHoriz, int nbCharVertic)

tcod.console.setCustomFont(fontFile) tcod.console.setCustomFont(fontFile, flags) tcod.console.setCustomFont(fontFile, nbCharHoriz) tcod.console.setCustomFont(fontFile, flags, nbCharHoriz, nbCharVertic) &#8212; flags : tcod.LayoutAsciiInColumn, tcod.LayoutAsciiInRow, tcod.LayoutTCOD, tcod.Greyscale TCODConsole::setCustomFont(“standard_8x8_ascii_in_col_font.bmp”,TCOD_FONT_LAYOUT_ASCII_INCOL); TCODConsole::setCustomFont(“32bits_8x8_ascii_in_row_font.png”,TCOD_FONT_LAYOUT_ASCII_INROW); TCODConsole::setCustomFont(“greyscale_8x8_tcod_font.png”,TCOD_FONT_LAYOUT_TCOD | TCOD_FONT_TYPE_GREYSCALE);

TCOD_console_set_custom_font(“standard_8x8_ascii_in_col_font.bmp”,TCOD_FONT_LAYOUT_ASCII_INCOL,16,16); TCOD_console_set_custom_font(“32bits_8x8_ascii_in_row_font.png”,TCOD_FONT_LAYOUT_ASCII_INROW,32,8); TCOD_console_set_custom_font(“greyscale_8x8_tcod_font.png”,TCOD_FONT_LAYOUT_TCOD | TCOD_FONT_TYPE_GREYSCALE,32,8);

libtcod.console_set_custom_font(“standard_8x8_ascii_in_col_font.bmp”,libtcod.FONT_LAYOUT_ASCII_INCOL) libtcod.console_set_custom_font(“32bits_8x8_ascii_in_row_font.png”,libtcod.FONT_LAYOUT_ASCII_INROW) libtcod.console_set_custom_font(“greyscale_8x8_tcod_font.png”,libtcod.FONT_LAYOUT_TCOD | libtcod.FONT_TYPE_GREYSCALE)

tcod.console.setCustomFont(“standard_8x8_ascii_in_col_font.bmp”,tcod.LayoutAsciiInColumn); tcod.console.setCustomFont(“32bits_8x8_ascii_in_row_font.png”,tcod.LayoutAsciiInRow); tcod.console.setCustomFont(“greyscale_8x8_tcod_font.png”,tcod.LayoutTCOD + tcod.Greyscale);

Parameters
  • fontFile – Name of a .bmp or .png file containing the font.

  • flags – Used to define the characters layout in the bitmap and the font type : TCOD_FONT_LAYOUT_ASCII_INCOL : characters in ASCII order, code 0-15 in the first column TCOD_FONT_LAYOUT_ASCII_INROW : characters in ASCII order, code 0-15 in the first row TCOD_FONT_LAYOUT_TCOD : simplified layout. See examples below. TCOD_FONT_TYPE_GREYSCALE : create an anti-aliased font from a greyscale bitmap For Python, remove TCOD _ : libtcod.FONT_LAYOUT_ASCII_INCOL

  • nbCharHoriz, nbCharVertic – Number of characters in the font. Should be 16x16 for ASCII layouts, 32x8 for TCOD layout. But you can use any other layout. If set to 0, there are deduced from the font layout flag.

static void mapAsciiCodeToFont(int asciiCode, int fontCharX, int fontCharY)

These functions allow you to map characters in the bitmap font to ASCII codes. They should be called after initializing the root console with initRoot. You can dynamically change the characters mapping at any time, allowing to use several fonts in the same screen.

Parameters
  • asciiCode – ASCII code to map.

  • fontCharX, fontCharY – Coordinate of the character in the bitmap font (in characters, not pixels).

static void mapAsciiCodesToFont(int firstAsciiCode, int nbCodes, int fontCharX, int fontCharY)
Parameters
  • firstAsciiCode – first ASCII code to map

  • nbCodes – number of consecutive ASCII codes to map

  • fontCharX, fontCharY – coordinate of the character in the bitmap font (in characters, not pixels) corresponding to the first ASCII code

static void mapStringToFont(const char *s, int fontCharX, int fontCharY)
Parameters
  • s – string containing the ASCII codes to map

  • fontCharX, fontCharY – coordinate of the character in the bitmap font (in characters, not pixels) corresponding to the first ASCII code in the string

static bool isFullscreen()

This function returns true if the current mode is fullscreen.

static void setFullscreen(bool fullscreen)

This function switches the root console to fullscreen or windowed mode.

Note that there is no predefined key combination to switch to/from fullscreen. You have to do this in your own code.

TCOD_key_t key; TCODConsole::checkForEvent(TCOD_EVENT_KEY_PRESS,&key,NULL); if ( key.vk == TCODK_ENTER && key.lalt ) TCODConsole::setFullscreen(!TCODConsole::isFullscreen());

TCOD_key_t key; TCOD_console_check_for_event(TCOD_EVENT_KEY_PRESS,&key,NULL); if ( key.vk == TCODK_ENTER && key.lalt ) TCOD_console_set_fullscreen(!TCOD_console_is_fullscreen());

key=Key() libtcod.console_check_for_event(libtcod.EVENT_KEY_PRESS,key,0) if key.vk == libtcod.KEY_ENTER and key.lalt : libtcod.console_set_fullscreen(not libtcod.console_is_fullscreen())

key=tcod.console.checkForKeypress() if key.KeyCode == tcod.Enter and key.LeftAlt then tcod.console.setFullscreen(not tcod.console.isFullscreen()) end

Parameters

fullscreen – true to switch to fullscreen mode. false to switch to windowed mode.

static void setWindowTitle(const char *title)

This function dynamically changes the title of the game window.

Note that the window title is not visible while in fullscreen.

Parameters

title – New title of the game window

static bool isWindowClosed()

When you start the program, this returns false.

Once a “close window” event has been sent by the window manager, it will always return true. You’re supposed to exit cleanly the game.

static bool hasMouseFocus()

Returns true if the mouse cursor is inside the game window area and the game window is the active application.

static bool isActive()

Returns false if the game window is not the active window or is iconified.

static void credits()

You can print a “Powered by libtcod x.y.z” screen during your game startup simply by calling this function after initRoot. The credits screen can be skipped by pressing any key.

Use these functions to display credits, as seen in the samples.

static bool renderCredits(int x, int y, bool alpha)

You can also print the credits on one of your game screens (your main menu for example) by calling this function in your main loop.

This function returns true when the credits screen is finished, indicating that you no longer need to call it.

TCODConsole::initRoot(80,50,”The Chronicles Of Doryen v0.1”,false); // initialize the root console bool endCredits=false; while ( ! TCODConsole::isWindowClosed() ) { // your game loop your game rendering here… render transparent credits near the center of the screen if (! endCredits ) endCredits=TCODConsole::renderCredits(35,25,true); TCODConsole::flush(); }

TCOD_console_init_root(80,50,”The Chronicles Of Doryen v0.1”,false); bool end_credits=false; while ( ! TCOD_console_is_window_closed() ) { your game rendering here… render transparent credits near the center of the screen if (! end_credits ) end_credits=TCOD_console_credits_render(35,25,true); TCOD_console_flush(); }

libtcod.console_init_root(80,50,”The Chronicles Of Doryen v0.1”,False) end_credits=False while not libtcod.console_is_window_closed() : your game rendering here… render transparent credits near the center of the screen if (not end_credits ) : end_credits=libtcod.console_credits_render(35,25,True) libtcod.console_flush()

tcod.console.initRoot(80,50,”The Chronicles Of Doryen v0.1”) &#8212; initialize the root console endCredits=false while not tcod.console.isWindowClosed() do &#8212; your game loop &#8212; your game rendering here… &#8212; render transparent credits near the center of the screen if not endCredits then endCredits=tcod.console.renderCredits(35,25,true) end tcod.console.flush() end

Parameters
  • x, y – Position of the credits text in your root console

  • alpha – If true, credits are transparently added on top of the existing screen. For this to work, this function must be placed between your screen rendering code and the console flush.

static void resetCredits()

When using renderCredits, you can restart the credits animation from the beginning before it’s finished by calling this function.

static void setColorControl(TCOD_colctrl_t con, const TCODColor &fore, const TCODColor &back)

If you want to draw a string using different colors for each word, the basic solution is to call a string printing function several times, changing the default colors between each call.

The TCOD library offers a simpler way to do this, allowing you to draw a string using different colors in a single call. For this, you have to insert color control codes in your string. A color control code is associated with a color set (a foreground color and a background color). If you insert this code in your string, the next characters will use the colors associated with the color control code. There are 5 predefined color control codes : For Python, remove TCOD_ : libtcod.COLCTRL_1 TCOD_COLCTRL_1 TCOD_COLCTRL_2 TCOD_COLCTRL_3 TCOD_COLCTRL_4 TCOD_COLCTRL_5 To associate a color with a code, use setColorControl. To go back to the console’s default colors, insert in your string the color stop control code : TCOD_COLCTRL_STOP

You can also use any color without assigning it to a control code, using the generic control codes : TCOD_COLCTRL_FORE_RGB TCOD_COLCTRL_BACK_RGB

Those controls respectively change the foreground and background color used to print the string characters. In the string, you must insert the r,g,b components of the color (between 1 and 255. The value 0 is forbidden because it represents the end of the string in C/C++) immediately after this code.

A string with a red over black word, using predefined color control codes TCODConsole::setColorControl(TCOD_COLCTRL_1,TCODColor::red,TCODColor::black); TCODConsole::root->print(1,1,”String with a %cred%c word.”,TCOD_COLCTRL_1,TCOD_COLCTRL_STOP); A string with a red over black word, using generic color control codes TCODConsole::root->print(1,1,”String with a %c%c%c%c%c%c%c%cred%c word.”, TCOD_COLCTRL_FORE_RGB,255,1,1,TCOD_COLCTRL_BACK_RGB,1,1,1,TCOD_COLCTRL_STOP); A string with a red over black word, using generic color control codes TCODConsole::root->print(1,1,”String with a %c%c%c%c%c%c%c%cred%c word.”, TCOD_COLCTRL_FORE_RGB,255,1,1,TCOD_COLCTRL_BACK_RGB,1,1,1,TCOD_COLCTRL_STOP);

A string with a red over black word, using predefined color control codes TCOD_console_set_color_control(TCOD_COLCTRL_1,red,black); TCOD_console_print(NULL,1,1,”String with a %cred%c word.”,TCOD_COLCTRL_1,TCOD_COLCTRL_STOP); A string with a red word (over default background color), using generic color control codes TCOD_console_print(NULL,1,1,”String with a %c%c%c%cred%c word.”, TCOD_COLCTRL_FORE_RGB,255,1,1,TCOD_COLCTRL_STOP); A string with a red over black word, using generic color control codes TCOD_console_print(NULL,1,1,”String with a %c%c%c%c%c%c%c%cred%c word.”, TCOD_COLCTRL_FORE_RGB,255,1,1,TCOD_COLCTRL_BACK_RGB,1,1,1,TCOD_COLCTRL_STOP);

A string with a red over black word, using predefined color control codes

libtcod.console_set_color_control(libtcod.COLCTRL_1,libtcod.red,libtcod.black) libtcod.console_print(0,1,1,”String with a %cred%c word.”%(libtcod.COLCTRL_1,libtcod.COLCTRL_STOP)) A string with a red word (over default background color), using generic color control codes

libtcod.console_print(0,1,1,”String with a %c%c%c%cred%c word.”%(libtcod.COLCTRL_FORE_RGB,255,1,1,libtcod.COLCTRL_STOP)) A string with a red over black word, using generic color control codes

libtcod.console_print(0,1,1,”String with a %c%c%c%c%c%c%c%cred%c word.”% (libtcod.COLCTRL_FORE_RGB,255,1,1,libtcod.COLCTRL_BACK_RGB,1,1,1,libtcod.COLCTRL_STOP))

TCODConsole.root.print(1,1,String.Format(“String with a {0}red{1} word.”, TCODConsole.getRGBColorControlString(ColorControlForeground,TCODColor.red), TCODConsole.getColorControlString(ColorControlStop));

Parameters
  • con – the color control TCOD_COLCTRL_x, 1<=x<=5

  • fore – foreground color when this control is activated

  • back – background color when this control is activated

static void mapStringToFont(const wchar_t *s, int fontCharX, int fontCharY)

those functions are similar to their ASCII equivalent, but work with unicode strings (wchar_t in C/C++).

Note that unicode is not supported in the Python wrapper.

static void setFade(uint8_t fade, const TCODColor &fadingColor)

This function defines the fading parameters, allowing to easily fade the game screen to/from a color. Once they are defined, the fading parameters are valid for ever. You don’t have to call setFade for each rendered frame (unless you change the fading parameters).

Use these functions to easily fade to/from a color

for (int fade=255; fade >= 0; fade &#8212;) { TCODConsole::setFade(fade,TCODColor::black); TCODConsole::flush(); }

int fade; for (fade=255; fade >= 0; fade &#8212;) { TCOD_console_setFade(fade,TCOD_black); TCOD_console_flush(); }

for fade in range(255,0) : libtcod.console_setFade(fade,libtcod.black) libtcod.console_flush()

for fade=255,0,-1 do tcod.console.setFade(fade,tcod.color.black) tcod.console.flush() end

Parameters
  • fade – the fading amount. 0 => the screen is filled with the fading color. 255 => no fading effect

  • fadingColor – the color to use during the console flushing operation

static uint8_t getFade()

This function returns the current fade amount, previously defined by setFade.

static TCODColor getFadingColor()

This function returns the current fading color, previously defined by setFade.

static void flush()

Once the root console is initialized, you can use one of the printing functions to change the background colors, the foreground colors or the ASCII characters on the console.

Once you’ve finished rendering the root console, you have to actually apply the updates to the screen with this function.

static TCOD_key_t waitForKeypress(bool flush)

Some useful graphic characters in the terminal.bmp font.

For the Python version, remove TCOD_ from the constants. C# and Lua is in parenthesis : Single line walls: TCOD_CHAR_HLINE=196 (HorzLine) TCOD_CHAR_VLINE=179 (VertLine) TCOD_CHAR_NE=191 (NE) TCOD_CHAR_NW=218 (NW) TCOD_CHAR_SE=217 (SE) TCOD_CHAR_SW=192 (SW)

Double lines walls: TCOD_CHAR_DHLINE=205 (DoubleHorzLine) TCOD_CHAR_DVLINE=186 (DoubleVertLine) TCOD_CHAR_DNE=187 (DoubleNE) TCOD_CHAR_DNW=201 (DoubleNW) TCOD_CHAR_DSE=188 (DoubleSE) TCOD_CHAR_DSW=200 (DoubleSW)

Single line vertical/horizontal junctions (T junctions): TCOD_CHAR_TEEW=180 (TeeWest) TCOD_CHAR_TEEE=195 (TeeEast) TCOD_CHAR_TEEN=193 (TeeNorth) TCOD_CHAR_TEES=194 (TeeSouth)

Double line vertical/horizontal junctions (T junctions): TCOD_CHAR_DTEEW=185 (DoubleTeeWest) TCOD_CHAR_DTEEE=204 (DoubleTeeEast) TCOD_CHAR_DTEEN=202 (DoubleTeeNorth) TCOD_CHAR_DTEES=203 (DoubleTeeSouth)

Block characters: TCOD_CHAR_BLOCK1=176 (Block1) TCOD_CHAR_BLOCK2=177 (Block2) TCOD_CHAR_BLOCK3=178 (Block3)

Cross-junction between two single line walls: TCOD_CHAR_CROSS=197 (Cross)

Arrows: TCOD_CHAR_ARROW_N=24 (ArrowNorth) TCOD_CHAR_ARROW_S=25 (ArrowSouth) TCOD_CHAR_ARROW_E=26 (ArrowEast) TCOD_CHAR_ARROW_W=27 (ArrowWest)

Arrows without tail: TCOD_CHAR_ARROW2_N=30 (ArrowNorthNoTail) TCOD_CHAR_ARROW2_S=31 (ArrowSouthNoTail) TCOD_CHAR_ARROW2_E=16 (ArrowEastNoTail) TCOD_CHAR_ARROW2_W=17 (ArrowWestNoTail)

Double arrows: TCOD_CHAR_DARROW_H=29 (DoubleArrowHorz) TCOD_CHAR_ARROW_V=18 (DoubleArrowVert)

GUI stuff: TCOD_CHAR_CHECKBOX_UNSET=224 TCOD_CHAR_CHECKBOX_SET=225 TCOD_CHAR_RADIO_UNSET=9 TCOD_CHAR_RADIO_SET=10

Sub-pixel resolution kit: TCOD_CHAR_SUBP_NW=226 (SubpixelNorthWest) TCOD_CHAR_SUBP_NE=227 (SubpixelNorthEast) TCOD_CHAR_SUBP_N=228 (SubpixelNorth) TCOD_CHAR_SUBP_SE=229 (SubpixelSouthEast) TCOD_CHAR_SUBP_DIAG=230 (SubpixelDiagonal) TCOD_CHAR_SUBP_E=231 (SubpixelEast) TCOD_CHAR_SUBP_SW=232 (SubpixelSouthWest)

Miscellaneous characters: TCOD_CHAR_SMILY = 1 (Smilie) TCOD_CHAR_SMILY_INV = 2 (SmilieInv) TCOD_CHAR_HEART = 3 (Heart) TCOD_CHAR_DIAMOND = 4 (Diamond) TCOD_CHAR_CLUB = 5 (Club) TCOD_CHAR_SPADE = 6 (Spade) TCOD_CHAR_BULLET = 7 (Bullet) TCOD_CHAR_BULLET_INV = 8 (BulletInv) TCOD_CHAR_MALE = 11 (Male) TCOD_CHAR_FEMALE = 12 (Female) TCOD_CHAR_NOTE = 13 (Note) TCOD_CHAR_NOTE_DOUBLE = 14 (NoteDouble) TCOD_CHAR_LIGHT = 15 (Light) TCOD_CHAR_EXCLAM_DOUBLE = 19 (ExclamationDouble) TCOD_CHAR_PILCROW = 20 (Pilcrow) TCOD_CHAR_SECTION = 21 (Section) TCOD_CHAR_POUND = 156 (Pound) TCOD_CHAR_MULTIPLICATION = 158 (Multiplication) TCOD_CHAR_FUNCTION = 159 (Function) TCOD_CHAR_RESERVED = 169 (Reserved) TCOD_CHAR_HALF = 171 (Half) TCOD_CHAR_ONE_QUARTER = 172 (OneQuarter) TCOD_CHAR_COPYRIGHT = 184 (Copyright) TCOD_CHAR_CENT = 189 (Cent) TCOD_CHAR_YEN = 190 (Yen) TCOD_CHAR_CURRENCY = 207 (Currency) TCOD_CHAR_THREE_QUARTERS = 243 (ThreeQuarters) TCOD_CHAR_DIVISION = 246 (Division) TCOD_CHAR_GRADE = 248 (Grade) TCOD_CHAR_UMLAUT = 249 (Umlaut) TCOD_CHAR_POW1 = 251 (Pow1) TCOD_CHAR_POW3 = 252 (Pow2) TCOD_CHAR_POW2 = 253 (Pow3) TCOD_CHAR_BULLET_SQUARE = 254 (BulletSquare)

The user handling functions allow you to get keyboard and mouse input from the user, either for turn by turn games (the function wait until the user press a key or a mouse button), or real time games (non blocking function). WARNING : those functions also handle screen redraw event, so TCODConsole::flush function won’t redraw screen if no user input function is called !

static TCOD_key_t checkForKeypress(int flags = TCOD_KEY_RELEASED)
static bool isKeyPressed(TCOD_keycode_t key)

The preferred way to check for user input is to use checkForEvent below, but you can also get the status of any special key at any time with :

This function stops the application until an event occurs.

Parameters

key – Any key code defined in keycode_t except TCODK_CHAR (Char) and TCODK_NONE (NoKey)

static void blit(const TCODConsole *src, int xSrc, int ySrc, int wSrc, int hSrc, TCODConsole *dst, int xDst, int yDst, float foreground_alpha = 1.0f, float background_alpha = 1.0f)

This function allows you to blit a rectangular area of the source console at a specific position on a destination console.

It can also simulate alpha transparency with the fade parameter.

static void TCODConsole::blit(TCODConsole src, int xSrc, int ySrc, int wSrc, int hSrc, TCODConsole dst, int xDst, int yDst) static void TCODConsole::blit(TCODConsole src, int xSrc, int ySrc, int wSrc, int hSrc, TCODConsole dst, int xDst, int yDst, float foreground_alpha) static void TCODConsole::blit(TCODConsole src, int xSrc, int ySrc, int wSrc, int hSrc, TCODConsole dst, int xDst, int yDst, float foreground_alpha, float background_alpha)

tcod.console.blit(src, xSrc, ySrc, wSrc, hSrc, dst, xDst, yDst) tcod.console.blit(src, xSrc, ySrc, wSrc, hSrc, dst, xDst, yDst, foreground_alpha) tcod.console.blit(src, xSrc, ySrc, wSrc, hSrc, dst, xDst, yDst, foreground_alpha, background_alpha)

Cross-fading between two offscreen consoles. We use two offscreen consoles with the same size as the root console. We render a different screen on each offscreen console. When the user hits a key, we do a cross-fading from the first screen to the second screen.

TCODConsole *off1 = new TCODConsole(80,50); TCODConsole *off2 = new TCODConsole(80,50); … print screen1 on off1 … print screen2 of off2 render screen1 in the game window TCODConsole::blit(off1,0,0,80,50,TCODConsole::root,0,0); TCODConsole::flush(); wait or a keypress TCODConsole::waitForKeypress(true); do a cross-fading from off1 to off2 for (int i=1; i <= 255; i++) { TCODConsole::blit(off1,0,0,80,50,TCODConsole::root,0,0); // renders the first screen (opaque) TCODConsole::blit(off2,0,0,80,50,TCODConsole::root,0,0,i/255.0,i/255.0); // renders the second screen (transparent) TCODConsole::flush(); }

TCOD_console_t off1 = TCOD_console_new(80,50); TCOD_console_t off2 = TCOD_console_new(80,50); int i; … print screen1 on off1 … print screen2 of off2 render screen1 in the game window TCOD_console_blit(off1,0,0,80,50,NULL,0,0,1.0,1.0); TCOD_console_flush(); wait or a keypress TCOD_console_wait_for_keypress(true); do a cross-fading from off1 to off2 for (i=1; i <= 255; i++) { TCOD_console_blit(off1,0,0,80,50,NULL,0,0,1.0,1.0); // renders the first screen (opaque) TCOD_console_blit(off2,0,0,80,50,NULL,0,0,i/255.0,i/255.0); // renders the second screen (transparent) TCOD_console_flush(); }

off1 = libtcod.console_new(80,50) off2 = libtcod.console_new(80,50) … print screen1 on off1 … print screen2 of off2 render screen1 in the game window

libtcod.console_blit(off1,0,0,80,50,0,0,0) libtcod.console_flush() wait or a keypress

libtcod.console_wait_for_keypress(True) do a cross-fading from off1 to off2

for i in range(1,256) : libtcod.console_blit(off1,0,0,80,50,0,0,0) # renders the first screen (opaque) libtcod.console_blit(off2,0,0,80,50,0,0,0,i/255.0,i/255.0) # renders the second screen (transparent) libtcod.console_flush()

&#8212; Cross-fading between two offscreen consoles. We use two offscreen consoles with the same size as the root console. We render a different screen on each offscreen console. When the user hits a key, we do a cross-fading from the first screen to the second screen. off1 = tcod.Console(80,50) off2 = tcod.Console(80,50) … print screen1 on off1 … print screen2 of off2 &#8212; render screen1 in the game window root=libtcod.TCODConsole_root tcod.console.blit(off1,0,0,80,50,root,0,0) tcod.console.flush() &#8212; wait or a keypress tcod.console.waitForKeypress(true) &#8212; do a cross-fading from off1 to off2 for i=1,255,1 do tcod.console.blit(off1,0,0,80,50,root,0,0) &#8212; renders the first screen (opaque) tcod.console.blit(off2,0,0,80,50,root,0,0,i/255,i/255) &#8212; renders the second screen (transparent) tcod.console.flush() end

Parameters
  • src – The source console that must be blitted on another one.

  • xSrc, ySrc, wSrc, hSrc – The rectangular area of the source console that will be blitted. If wSrc and/or hSrc == 0, the source console width/height are used

  • dst – The destination console.

  • xDst, yDst – Where to blit the upper-left corner of the source area in the destination console.

  • foregroundAlpha, backgroundAlpha – Alpha transparency of the blitted console. 0.0 => The source console is completely transparent. This function does nothing. 1.0 => The source console is opaque. Its cells replace the destination cells. 0 < fade < 1.0 => The source console is partially blitted, simulating real transparency.

static void setKeyboardRepeat(int initialDelay, int interval)

Use this function to destroy an offscreen console and release any resources allocated.

Don’t use it on the root console.

TCODConsole *off1 = new TCODConsole(80,50); … use off1 delete off1; // destroy the offscreen console

TCOD_console_t off1 = TCOD_console_new(80,50); … use off1 TCOD_console_delete(off1); // destroy the offscreen console

off1 = libtcod.console_new(80,50) … use off1 libtcod.console_delete(off1) # destroy the offscreen console

off1 = tcod.Console(80,50) … use off1 off1=nil &#8212; release the reference

Parameters

con – in the C and Python versions, the offscreen console handler

static void disableKeyboardRepeat()
static const char *getColorControlString(TCOD_colctrl_t ctrl)
static const char *getRGBColorControlString(TCOD_colctrl_t ctrl, const TCODColor &col)

Public Static Attributes

static TCODConsole *root

Protected Attributes

TCOD_Console *data = nullptr