Program Listing for File renderer_sdl2.h

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/* BSD 3-Clause License
 *
 * Copyright © 2008-2025, Jice and the libtcod contributors.
 * All rights reserved.
 *
 * Redistribution and use in source and binary forms, with or without
 * modification, are permitted provided that the following conditions are met:
 *
 * 1. Redistributions of source code must retain the above copyright notice,
 *    this list of conditions and the following disclaimer.
 *
 * 2. Redistributions in binary form must reproduce the above copyright notice,
 *    this list of conditions and the following disclaimer in the documentation
 *    and/or other materials provided with the distribution.
 *
 * 3. Neither the name of the copyright holder nor the names of its
 *    contributors may be used to endorse or promote products derived from
 *    this software without specific prior written permission.
 *
 * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS"
 * AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
 * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE
 * ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE
 * LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR
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 */
#pragma once
#ifndef LIBTCOD_RENDERER_SDL2_H_
#define LIBTCOD_RENDERER_SDL2_H_
#ifndef NO_SDL

#include <SDL3/SDL_properties.h>
#include <stdbool.h>

#include "config.h"
#include "console.h"
#include "context.h"
#include "error.h"
#include "mouse.h"
#include "tileset.h"

struct SDL_Window;
struct SDL_Renderer;
struct SDL_Texture;
typedef struct TCOD_TilesetAtlasSDL2 {
  struct SDL_Renderer* renderer;
  struct SDL_Texture* texture;
  struct TCOD_Tileset* tileset;
  struct TCOD_TilesetObserver* observer;
  int texture_columns;
} TCOD_TilesetAtlasSDL2;
struct TCOD_RendererSDL2 {
  struct SDL_Window* window;  // Owning power to an SDL2 window.
  struct SDL_Renderer* renderer;  // Owning pointer to an SDL2 renderer.
  struct TCOD_TilesetAtlasSDL2* __restrict atlas;  // Owning atlas pointer.
  struct TCOD_Console* __restrict cache_console;  // Tracks the data from the last console presented.
  struct SDL_Texture* __restrict cache_texture;  // Cached console rendering output.
  uint32_t sdl_subsystems;  // Which subsystems where initialzed by this context.
  // Mouse cursor transform values of the last viewport used.
  TCOD_MouseTransform cursor_transform;
};
#ifdef __cplusplus
extern "C" {
#endif  // __cplusplus

TCOD_PUBLIC TCOD_NODISCARD struct TCOD_Context* TCOD_renderer_init_sdl2(
    int x, int y, int width, int height, const char* title, int window_flags, int vsync, struct TCOD_Tileset* tileset);

TCOD_PUBLIC TCOD_NODISCARD TCOD_Context* TCOD_renderer_init_sdl3(
    SDL_PropertiesID window_props, SDL_PropertiesID renderer_props, struct TCOD_Tileset* tileset);
TCOD_PUBLIC TCOD_NODISCARD struct TCOD_TilesetAtlasSDL2* TCOD_sdl2_atlas_new(
    struct SDL_Renderer* renderer, struct TCOD_Tileset* tileset);
TCOD_PUBLIC void TCOD_sdl2_atlas_delete(struct TCOD_TilesetAtlasSDL2* atlas);
TCOD_PUBLIC TCOD_Error TCOD_sdl2_render_texture_setup(
    const struct TCOD_TilesetAtlasSDL2* __restrict atlas,
    const struct TCOD_Console* __restrict console,
    struct TCOD_Console* __restrict* cache,
    struct SDL_Texture* __restrict* target);
TCOD_PUBLIC TCOD_Error TCOD_sdl2_render_texture(
    const struct TCOD_TilesetAtlasSDL2* __restrict atlas,
    const struct TCOD_Console* __restrict console,
    struct TCOD_Console* __restrict cache,
    struct SDL_Texture* __restrict target);
#ifdef __cplusplus
}  // extern "C"
#endif  // __cplusplus
#endif  // NO_SDL
#endif  // LIBTCOD_RENDERER_SDL2_H_