Program Listing for File renderer_sdl2.h¶
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/* BSD 3-Clause License
*
* Copyright © 2008-2025, Jice and the libtcod contributors.
* All rights reserved.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are met:
*
* 1. Redistributions of source code must retain the above copyright notice,
* this list of conditions and the following disclaimer.
*
* 2. Redistributions in binary form must reproduce the above copyright notice,
* this list of conditions and the following disclaimer in the documentation
* and/or other materials provided with the distribution.
*
* 3. Neither the name of the copyright holder nor the names of its
* contributors may be used to endorse or promote products derived from
* this software without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS"
* AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
* IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE
* ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE
* LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR
* CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF
* SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS
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* POSSIBILITY OF SUCH DAMAGE.
*/
#pragma once
#ifndef LIBTCOD_RENDERER_SDL2_H_
#define LIBTCOD_RENDERER_SDL2_H_
#ifndef NO_SDL
#include <SDL3/SDL_properties.h>
#include <stdbool.h>
#include "config.h"
#include "console.h"
#include "context.h"
#include "error.h"
#include "mouse.h"
#include "tileset.h"
struct SDL_Window;
struct SDL_Renderer;
struct SDL_Texture;
typedef struct TCOD_TilesetAtlasSDL2 {
struct SDL_Renderer* renderer;
struct SDL_Texture* texture;
struct TCOD_Tileset* tileset;
struct TCOD_TilesetObserver* observer;
int texture_columns;
} TCOD_TilesetAtlasSDL2;
struct TCOD_RendererSDL2 {
struct SDL_Window* window; // Owning power to an SDL2 window.
struct SDL_Renderer* renderer; // Owning pointer to an SDL2 renderer.
struct TCOD_TilesetAtlasSDL2* __restrict atlas; // Owning atlas pointer.
struct TCOD_Console* __restrict cache_console; // Tracks the data from the last console presented.
struct SDL_Texture* __restrict cache_texture; // Cached console rendering output.
uint32_t sdl_subsystems; // Which subsystems where initialzed by this context.
// Mouse cursor transform values of the last viewport used.
TCOD_MouseTransform cursor_transform;
};
#ifdef __cplusplus
extern "C" {
#endif // __cplusplus
TCOD_PUBLIC TCOD_NODISCARD struct TCOD_Context* TCOD_renderer_init_sdl2(
int x, int y, int width, int height, const char* title, int window_flags, int vsync, struct TCOD_Tileset* tileset);
TCOD_PUBLIC TCOD_NODISCARD TCOD_Context* TCOD_renderer_init_sdl3(
SDL_PropertiesID window_props, SDL_PropertiesID renderer_props, struct TCOD_Tileset* tileset);
TCOD_PUBLIC TCOD_NODISCARD struct TCOD_TilesetAtlasSDL2* TCOD_sdl2_atlas_new(
struct SDL_Renderer* renderer, struct TCOD_Tileset* tileset);
TCOD_PUBLIC void TCOD_sdl2_atlas_delete(struct TCOD_TilesetAtlasSDL2* atlas);
TCOD_PUBLIC TCOD_Error TCOD_sdl2_render_texture_setup(
const struct TCOD_TilesetAtlasSDL2* __restrict atlas,
const struct TCOD_Console* __restrict console,
struct TCOD_Console* __restrict* cache,
struct SDL_Texture* __restrict* target);
TCOD_PUBLIC TCOD_Error TCOD_sdl2_render_texture(
const struct TCOD_TilesetAtlasSDL2* __restrict atlas,
const struct TCOD_Console* __restrict console,
struct TCOD_Console* __restrict cache,
struct SDL_Texture* __restrict target);
#ifdef __cplusplus
} // extern "C"
#endif // __cplusplus
#endif // NO_SDL
#endif // LIBTCOD_RENDERER_SDL2_H_