.. _program_listing_file_libtcod_heightmap.hpp: Program Listing for File heightmap.hpp ====================================== |exhale_lsh| :ref:`Return to documentation for file ` (``libtcod/heightmap.hpp``) .. |exhale_lsh| unicode:: U+021B0 .. UPWARDS ARROW WITH TIP LEFTWARDS .. code-block:: cpp /* BSD 3-Clause License * * Copyright © 2008-2025, Jice and the libtcod contributors. * All rights reserved. * * Redistribution and use in source and binary forms, with or without * modification, are permitted provided that the following conditions are met: * * 1. Redistributions of source code must retain the above copyright notice, * this list of conditions and the following disclaimer. * * 2. Redistributions in binary form must reproduce the above copyright notice, * this list of conditions and the following disclaimer in the documentation * and/or other materials provided with the distribution. * * 3. Neither the name of the copyright holder nor the names of its * contributors may be used to endorse or promote products derived from * this software without specific prior written permission. * * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" * AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE * ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE * LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR * CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF * SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS * INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN * CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) * ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE * POSSIBILITY OF SUCH DAMAGE. */ // clang-format off #pragma once #ifndef TCOD_HEIGHTMAP_HPP_ #define TCOD_HEIGHTMAP_HPP_ #include "heightmap.h" #include "noise.hpp" class TCODLIB_API TCODHeightMap { public : int w,h; float *values; TCODHeightMap(int width, int height); virtual ~TCODHeightMap(); inline void setValue(int x, int y, float v) { values[x+y*w]=v; } void add(float f); void scale(float f); void clear(); // resets all values to 0.0 void clamp(float min, float max); void copy(const TCODHeightMap *source); void normalize(float newMin=0.0f, float newMax=1.0f); // scales the values to the range [newMin;newMax] void lerp(const TCODHeightMap *a, const TCODHeightMap *b,float coef); void add(const TCODHeightMap *a, const TCODHeightMap *b); void multiply(const TCODHeightMap *a, const TCODHeightMap *b); void addHill(float x, float y, float radius, float height); // adds a hill (half sphere) at given position void digHill(float hx, float hy, float h_radius, float height); void rainErosion(int nbDrops,float erosionCoef,float sedimentationCoef,TCODRandom *rnd); void kernelTransform(int kernelSize, const int *dx, const int *dy, const float *weight, float minLevel,float maxLevel); void addVoronoi(int nbPoints, int nbCoef, const float *coef,TCODRandom *rnd); void addFbm(TCODNoise *noise,float mul_x, float mul_y, float add_x, float add_y, float octaves, float delta, float scale); void scaleFbm(TCODNoise *noise,float mul_x, float mul_y, float add_x, float add_y, float octaves, float delta, float scale); void digBezier(int px[4], int py[4], float startRadius, float startDepth, float endRadius, float endDepth); inline float getValue(int x, int y) const { return values[x+y*w]; } float getInterpolatedValue(float x, float y) const; float getSlope(int x, int y) const; // returns the slope in radian between 0 and PI/2 void getNormal(float x, float y,float n[3], float waterLevel=0.0f) const; // returns the surface normal or (0,0,1) if beyond water level. int countCells(float min,float max) const; bool hasLandOnBorder(float waterLevel) const; void getMinMax(float *min, float *max) const; // void heatErosion(int nbPass,float minSlope,float erosionCoef,float sedimentationCoef,TCODRandom *rnd); void midPointDisplacement(TCODRandom *rnd = NULL, float roughness=0.45f); void islandify(float seaLevel,TCODRandom *rnd); // lowers the terrain near the heightmap borders // TODO : checks island connectivity with floodfill private : // void setMPDHeight(TCODRandom *rnd,int x,int y, float z, float offset); // void setMDPHeightSquare(TCODRandom *rnd,int x, int y, int initsz, int sz,float offset); }; #endif // TCOD_HEIGHTMAP_HPP_